Multi-device VR/AR experiences
WebVR solutions for broadcasters, online publishers and VR/AR agencies
WebVR solutions for broadcasters, online publishers and VR/AR agencies
Make your VR content
accessible on every screen via
only one URL.
Improve your ROI by showcasing your content on every smartphone, desktop and VR headset such as Google Cardboard, HTC Vive and Oculus Go/Quest/rift.
Publish your experiences
immediately and easily.
Our solutions are built on top of the WebVR API which allows content to be available instantly.
Customise your immersive
content with interactive
hotspots.
Maximise engagement by adding visible or even hidden hotspots. You can also do suggestions based on real-time data capturing.
Guide your audience in
transitioning from the mobile to
a VR headset.
Today people spend lots of time on their smartphone, then again, true immersion happens in the VR headset. We help your audience to transition by facilitating access to immersive content on both devices.
Customers about us
We used LucidWeb to provide VR video production to our clients who demanded it. The results have been outstanding, and some of our most loyal clients were surprised by the reality of the VR experience of the final VR video
Luca MartiniVideo production manager, LenosTube
We are working with LucidWeb to convert a VR experience, built in Unity and deployed via a native VR application for the Gear VR headset, into a WebVR experience. With the WebVR experience built by LucidWeb, we wish to lower the threshold for people to discover it while maximising the sense of immersion, no matter which device they have at hand: mobile, desktop or VR headset.
Adrien LarouzéeHead of Web Projects & Games, Arte France
As a public broadcaster, it is our responsibility to truly democratise access to our tv programs and series. We worked with LucidWeb to power the online launch of a TV show where the host visits the most architecturally outstanding houses in Belgium. The LucidWeb 360° player allowed us to include interactive elements such as extra footage or audio content and to lower the threshold significantly by being easily and conveniently accessible on mobile, desktop and VR headsets.
Gregg YoungVR/AR product manager, Flemish public broadcaster VRT, Belgium